Posts by TheFloxiCz

    There was probably more differences, because the old provided link (which was replaced with the correct link) was an old version without fixes and changes.
    Also this page stole my archive and reuploaded it. I was trying to write them multiple times to change link to my official upload, but they didn't respond.

    Small notice: This link to is correct, but sometimes there is some issues with loading page. Sometimes you have to refresh page two or three in a row to load correct thread.

    There are multiple nnown bugs with collisions for years, but no solution, unfortunately.

    You can browse multiple similar topics through forum, all of them never got fixed - if can be ever fixed.

    I don't recommend you dowloading this map. In our Czech community is has the worse popularity ever. This map can break your game completely, it also edit and rewrite a lot of basic content from the game.

    Karlovy Vary map is big NO NO from the beggining and also the quality of the map is very tragic.

    @A09182D It's problem with generation of roadmap. Some roadmaps cannot be fully generated, then these tiles are visible as blank (first screenshot). But the missing red line is bug.

    Again, I'm asking you why you don't increase repair share to 100%? If you pay too much for repairs, you can adjust repair share to 100%. This means all money for repair will pay your employee. Company will pay nothing for repairs.

    At overall, I don't think this is really necessary. As a company owner, it's always better for my company to earn more money, than earn less. Don't forget that with collisions you earn 130% of money per shift, without collisions it's only 100%.

    Yes, some buses are broken sometimes, but to be honest, it's mostly in my company around 3000-5000€ per month. These money I spent on repairs. But with overall income 200-300 000 per month, it's really nothing. I earn 10 times more with collisions than what I spend monthly on repairs.

    Also don't forget, that drivers can leave your company, because if you forcing someone to lose 30% bonus per shift, they can be annoyed and decide to leave.

    I'm driving with collisions permanently and if I should lose 1000-2000€ per hour drive, I would be annoyed too. Sometimes I break blinkers, but that's only 15€ per repair...

    If someone from your employees permanently breaking buses, it's always better to kick them, than restrict all your employees. It's highly possible that this person leave your company, if you turn off collisions for everyone.

    There could be something like "recommended" settings, but I don't think it's good idea to let owners decide how players should drive.

    What I don't understand is why you don't want to set higher repair share for damages? If your company pay too much money for repairs, you can justadjust the repair share, so the players will pay more for repairs. Problem solved, isn't that easy?

    Someone from TripTeam could explain price calculation more, but what I know is that basic price of map is calculated by map size and number of lines (and maybe something more). I don't know if line packs are even calculated in this standard price, since they are added by time and not at the time when the map is being added into database - it's possible, that the price is every time calculated without line packs and they aren't even counted.

    So you have some basic price without coefficient and then for public and private companies are there price coeffiecient, which automatically increasing price of concession by number of owners (companies). So as you write, the higher popularity of the map, the higher price of the map is for everyone. Lower popularity means lower price. But at overall the price cannot be lower than the basic one. That's why is price of HafenCIty map much lower than before.

    Local companies paying only basic price without coefficient, so the map concessions is very low (but you are limited to maximally 16 players).

    At overall, I think you idea isn't bad. The question is if it the line packs are even calculated in the price. Maybe no, maybe yes.

    This problem is more complicated, than it looks like.

    In the past the most popular maps costs about 40 000 - 50 000€/month. Then there were a lot of complaints, that maps are too expensive. All prices of concessions were lowered probably by 50%( maybe less, maybe more). The most used maps are now around 30 000€, which is really not high. We got higher ranks, players has higher revenues than before. So where is the problem?

    There is problem that there are still more and more companies, which want to have the best maps, but the problem is that there aren't enough players. This is dangerous spiral for the future, and will lead into another problems. If the map concessions will be again lowered, there will be again more companies and less players.

    But let's go back: There are multiple factors, how the price of concession is calculated. To be honest, probably all maps normally costs maximally about 5 000 - 15 000€/month (this is standard price without global calculation (number of owners)), but the price is overpriced due to other factors - the more companies have this map bought, the higher will be price of the concession. This is caused by multiplayer "coefficient".

    So if map concessions will be lowered again due to some mod splitting, it will be in one year same as before. More companies buy this map, the price will again will be higher.

    The reality is that we are talking about a few thousand € per popular map, if linien packs gets priced as "something more". Linien packs are only on a few maps, we are mostly talking about Ruhrgebiet, A&L, Ahlheim V4, Krefrath and some other small maps. Do you really want to spare just maybe 5000-10 000€/month on a few maps, which will cost due to mod splitting more again in future?

    If you think you are paying more than 10 000€ per map just for the linien packs, you are probably wrong. The price is not that higher due to more lines.

    PS: If you have to low prices of the maps, you can create local company, where the prices of concessions aren't affected by multiplayer coeffiecient - this is why the maps are expensive in MP. All concessions costs are there just a few thousands (as I said maximally 15 000€ per map, but mostly all around 8-10 000€).

    Laut Ihrer Logdatei haben Sie wahrscheinlich die Datei ailists.cfg falsch bearbeitet, und jetzt können Sie nicht mehr viele Schichten im Spiel verwalten. Ich persönlich würde Ihnen empfehlen, die Karte neu zu installieren. Der Fehler liegt also auf Ihrer Seite und Sie müssen die Karte neu installieren, oder die ursprüngliche ailists.cfg-Datei neu installieren

    Siehe die folgenden Fehler: zeigt an, dass Sie den Gruppennamen geändert haben, was automatisch alle Schichten deaktiviert, da die Zeitpläne, die sie verwenden, diese Gruppe nicht finden können. Genau wie Sie schreiben, werden nur die Schichten im Spiel angezeigt, für die der Name der KI-Gruppe nicht geändert wurde.

    Beim Herunterladen die modifikation schreibt der Autor, dass die ursprünglichen linien deaktiviert sind. Sie befinden sich jedoch in der BBS und werden deshalb angezeigt. Die Modifikation selbst deaktiviert sie jedoch. Die ursprünglichen Linien werden durch die Modifikation absichtlich deaktiviert, da es sonst zu viele KI Linien auf der Karte gäbe. Sie können sich wahrscheinlich vorstellen, dass 150 Linien auf der Karte mit etwa 500 Bussen völlig unspielbar sind.

    Wenn Sie also die originalen Linien fahren wollen, entfernen Sie die Modifikation von Benutzer PPterz.

    Ich empfehle jedoch definitiv nicht, beide Optionen gleichzeitig zu verwenden. Wählen Sie nur eine der beiden Modifikationen.

    Wenn Sie jedoch nur die SB05-Zeile benötigen, gibt es nichts Einfacheres, als sie aus der Liste der deaktivierten Zeilen in der Chrono.cfg zu löschen - allerdings müssen Sie dann auch die Gesamtzahl der deaktivierten Zeilen um -1 reduzieren.

    Sceneryobjects/ADDON_Railroad3für U55/OEPNV-OBJECTS/DBDesi.sco

    Dieses Objekt ist wahrscheinlich auf einen Fehler zurückzuführen, denn weder BBS noch MapTools zeigen mir dieses fehlende Objekt an. Nur OMSITools zeigt mir dieses Objekt noch als fehlend an. Ich habe jedoch die gesamte Karte ausgeführt, und sie funktioniert auch ohne dieses Objekt.

    i had no ticket sells and bbs gave me 40% ticket sell rate 🤡

    Again, it was already said here in the topic. BBS just getting information from OMSI. So if you have in your OMSI profile rating 40% for ticket selling althrough you didn't sell them, you will get the same rating in BBS. It's all about data from OMSI.

    BBS/CSS/AOD cannot itself garder data during driving. All what you get in BBS is what OMSI send (through OMSI plugins into BBS).

    As MrBeans said, it mostly caused by lack of banknotes and coins. Ruhrgebiet have only a few options, so passenger are giving you the exact price very often, that's why the ticket selling goes down. But there is solution.
    I will just quote myself from some old topic.

    Sie haben Recht, aber die Karte Laurenzbach 2021 ist eine illegale Änderung, da die Autoren die gesamte Karte Krefrath zu dieser Karte hinzugefügt haben. Allerdings ist sie nicht mit der A&L-Karte verlinkt, so dass sie unnötig extra ist.

    Und als Bonus verwendet diese Karte Objekte aus einer anderen illegalen Modifikation, die seit einiger Zeit nicht mehr verfügbar ist - diese Karte heißt Ahlheim & Laurenzbach Modern 2020.

    Wenn Sie die Karte Ahlheim & Laurenzbach Modern 2020 nicht haben, werden Ihnen Objekte fehlen.

    If you have all splines and sceneryobjects and your map is working normally, you can clearly ignore it.

    OMSI Tools showing missing tiles normally, this issue has more popular maps like Stadtedreieck21. It could be caused by the zero terrain, but this is not a problem for OMSI.

    This map was uploaded to OFPMafia website, which was closed and now it's available only in their database, which is available for public. I cannot post link to the database, because PeDePe has nonsence rule about link to showroom (shout out to PeDePe) - every normal thinking person probably know, that you cannot post link to showroom when it's simple doesn't exists, right.

    But let's get back to download. You can download it easily:

    1) Write "OPFmafia" into search and google it. There, you will see first website named "OFPmafia". - Don't click on first link. Under this page will be category "(FTP) OFPmafia"

    2) Click on it, public database will be opened

    3) Open folder 0_UPLOADED_FILES_WEBSITE

    4) Use Ctrl + F to open search box and type "Ahlheim"

    5) Download all 6 parts

    6) Delete all numbers and letters after "_rar" in the name

    7) Change "_rar" to ".rar" - now you can open it and play - have fun :)

    Hello TheFloxiCz

    I'm just about to, funnily enough I got it to work now, although I tried everything yesterday, but it has no roads, very many faulty tiles, I'll see if I can get the map installed like that now.


    I checked it properly and the problem is following: Your computer cannot read polish characters in the name of the folders (ł Ł). This causing you can see only sky.

    The solution should be to set a region in the Windows to Poland, instead of "Germany". But since your OMSI is still german, it might not work.

    I have this issue with map payware map Saint-Servan from Steam and also with Horizon 16 Authors used their French special characters (â, ê, î, ô, û, ç) and my OMSI/PC cannot read it, so I can see only sky.

    Unfortunately, this problem is with various maps, which is already included in BBS. Only local players can play this map without problems. Mostly, I cannot play any French map, because it has these symbols in the names. It's pitty, but nobody care about foreign players.

    [PeDePe] Stefan

    Hello TheFloxiCz

    Unfortunately, I have to reject it. The reason is that the roadmap does not work because there is a letter in the word which is not recognized, and we are not allowed to change anything.

    Map doesn't working, because there is wrong name in the OmniNavigation. The name of the maps in the list is taken from the name of the map folder, but you insert here name from global.cfg - this map doesn't exists, because you don't have folder "Wałbrzych 6.0" in the map folder, you have folder "Walbrzych_6.0". When I add it manually, it has correct name which is Walbrzych_6.0 (this is name of the folder) and it's working normally.

    I didn't change anything, I just manually add it.

    Could you please check it again?

    Wir leben in einer freien Welt, und deshalb kann man in ihr nicht mit dem Emoji "HaHa", "Ich weine", "verwirrt" antworten.

    Anstatt negative Reaktionen zu geben, sollten Sie lieber einen Beitrag schreiben, der ein viel größeres Argument liefert.

    In allen Foren, die ich kenne, funktioniert das hervorragend. Nur hier habe ich manchmal das Gefühl, dass Kinder wegen der negativen Reaktionen, die sie in der Realität ein Leben lang begleiten werden, einen Nervenzusammenbruch erleiden.

    Es ist wirklich absurd, dass PeDePe so etwas überhaupt anspricht.

    Ich bin dafür, das gesamte Forum zu sperren, weil es mich nervt, die nutzlosen Beiträge zu lesen (Anmerkung: das ist nur Sarkasmus, aber auch ein Beispiel dafür, wie absurd das System funktioniert).

    No, that's the latest one from 2021. Back in 2018-2020 I generated completely new, there was only a few missing tiles, but thread got deleted.

    Nevermind, I will try to generate it manually again. Thanks for effort :)

    Is there any chance, that you have access to this deleted post? This post contained whole working roadmap for this map, but it was deleted in 2020. Right now, 90% of the map is missing.

    In 2020 I generated it manually one by one and it took me really long time, but it was deleted with whole topic... :(

    Nur Linien mit mindestens 2 bis 3 Haltestellen sind im dem BBS verfügbar. Diese linie enthält 1 Haltestelle und kann daher nicht angezeigt werden.

    Auf der Basiskarte ist nämlich eine Geschwindigkeit von 50 km/h angegeben. Allerdings hat der Autor PPetrz in seinem Linienpack V12 hier die Geschwindigkeit von 50 km/h auf 70 km/h erhöht. Ich habe dieses Paket nicht installiert, ich habe die Basisversion der Karte, und es sind tatsächlich 50 km/h.

    I can confirm this. Sometimes it happens that BBS is still trying to load wrong hof files. For example, the biggest issue are with linepacks. You choosed different hof file before starting, but BBS give you in-game different hof file without these lines. So you have to go back to the office and try it again...

    Hello vongprimo,

    unfortunately, 99,9 % of these errors doesn't have any solution. It's very often caused by some damaged tile, spline, object or traffic rule. Also it could be caused by too big map - OMSI simply cannot generate map, because it cannot take enough hardware.

    One possible solution is to split the map into multiple parts, or generate tiles one by one. Both options can take from a few hours to tens of hours depending on the size of the map. If it's has more than 100 tiles, I would not recommend you try this if you aren't have any deeper experience with modifying map only through raw files (I'm not talking about OMSI editor).

    I'm not going to argue with you. If you don't believe me, then it's your problem. You can compare global.cfg and TTData - they are same. The name of the map version is also same - 2.50.03.

    TTData has same lines as original version. Both archives has same folders and documents. The difference is that Turkey website stole my hof files for completely different map and insert it for this map, which is not correct. Well, stupidity is infinity.

    Have a nice day ;)

    This map is already in Multiplayer for at least 5 or 6 years.

    Your turkish friends just likes to reupload all maps with wrong names and versions. This version is as original (2.50.03).

    Original download is here: Link entfernt vom Moderator