Hey,
Having been using OMSI without BCS for the evening, I have only had the OMSI Standard of tile loading, which took no more than 3 seconds in the worst parts of any particular maps. But when using BCS, the tile load become a micro-crash where it can take up to 10 seconds to load the next tile. So with the only addition to the OMSI process being BCS' telematics (Damage, Map or Speedometer), I was wandering whether certain aspects of your tracking scripts are adding extra load time to synchronise game world location data? Because, whilst it doesn't happen ALL the time, it happens far to often for my experience within BCS to be enjoyable (It actually made rage quit from it tonight because even after 3 restarts, the lag was to excessive, and then loading OMSI WITHOUT BCS, the game performed as normal).